0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. Long answer: there's no way to turn a non-moddable item, be it a weapon, an armor piece or whatever else you may think of, into a moddable. 10 components are. Gearing Changes and Tips in Update 7. Removal of Daily Resource Matrices. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. Each assembly can be reverse engineered for MK parts, used to craft MK kits (slots). 206. It gives you a simple 1 to 1 ratio. If your gear has this slot, you can place an augment in it which gives you extra stats. Synthweaving makes nothing of any use whatsoever. There are some good ones out there that will go into detail, but you want to focus on getting Accuracy as close to 110% as possible without going over (1590 is the magic stat number) and Alacrity as close to 7. Could we please get new icons for the items Augmentation Kit MK-9, Augmentation Kit MK-10 and Augmentation Kit MK-11? It's hard to see the difference between them at a glance when they're next to each other in cargo bays/inventory. Right click the augment you want to add from your inventory to add it to your gear. Make those and each time you RE one, you should get a MK-9 Slot Component. We can get all our companions done now too? can you do theirs?SWTORData | Augmentation Slot Component MK-101 Used in the creation of Augmentation Kit MK-9 . Then you have to mount the Augment Kit to the gear item. It’s your go-to skill for making light and medium armor, Jedi robes, and Sith regalia for all Force-sensitive classes. 3 augments and noticed Artifice cannot make the augment kits. if I put an Aug kit say MK-5, can I upgrade that kit to a higher level one at a later time? or is it a matter of once you put one type onto one type of armor, that's it, you're stuck? Thanks in advance. Best method is just to RE the assembly components. Crew Skills; SWTOR. So I know that Biochem won't be able to make augment kits. Store. We would like to show you a description here but the site won’t allow us. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to other crafting materials normally produced. By default your mod-able gear does not have an Augment slot available. Raging Bull Casino 50 Free Spins Bonus. Buying the kit and the action of using the station and adding it will both cost you money. We are not raising Crew Skills,. And the last 110 where spend on. x I used to RE stacks of the Assembly Components for the. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. 3 I was thrilled. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK-X,(1) and find a modification station. Please allow us to also make augment kits. Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. Also a hint for when you plan to craft them. This crafting material is used in the construction of Augmentation Kit MK-5. 0 Augments Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. New Cartel Market items in 7. So if you plan on crafting your own augments, using synth or. 206. So I expected to get 110 "Augmentation Slot Components MK-10". . RKLimes. Armortech and synthweaving use 2 and 2 for mats. I'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. Most likely new materials from crafting 450-500. craft. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. . Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. . 3 guide on how to make augmentation kits for synthweaver. Just got a Legacy Light saber which only has a crystal and no other slots for a hilt, mods, etc. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. The reason an Augmentation Kit MK-11 is better than an MK-10 (or less) is that the MK number specifies the *highest* MK number of Augmentation that you can put in the slot (created by the kit), and higher-MK Augmentations are better than. If I have an Augmentation Kit MK-9, but I am only level, say, 27 - can I put an MK-9 Aug Slot on a piece of equipment even though I can't put a high level Aug *into* that slot? It occurs to me that if this is possible, it's more economical to put the MK-9's on the equipment right away (assuming t. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. They all require two of each appropriate gathering skill material:Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. Well the thing is, an MK-6 augment kit is not a crafting mat. . The grade of Kits just mean you can install a higher grade actual augment with better stats. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old Republic. , flux). Augmentation Kit MK-1. This is now not really great unless it's a level 49-50 item. To create Augmentation Kits, you’ll need to dabble in another crafting skill: Armormech. Ashit. It's just not worth it at the moment. View data for the Augmentation Kit MK-1 SWTOR Schematic. I'm starting to wonder if all this is vaccine related. So now…Based on my server's GTN values, to make one slot kit costs 51,550 in bought materials, but given ideal crit crafting (of 28%) it goes down to 40,273. mat. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. 1a. I am a "power seller" of Augmentation Kit MK-9s - I farm turadium, mythra and tricopper flux accross multiple characters and build QT-10 Parts so I can RE for the Augmentation Slot Component MK-9. But recently someone informed me we couldn't Augment items such as "Lord Kallig's Scorching Lightsa. In that case the level requirement to use the gear would be level 9. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. Augment slots are added to your gear using a augmentation kit and a augmentation station. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Do NOT use crystals, armorings, mods, barrels, hilts, or enhancements. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. All Rating 200 & 208 Augments now require Grade 9 Materials to craft. Barrels, hilts, armoring, mods, enh. Now the highest tier is Augmentation Kit MK-11. As others have said the best way to improve the damage dealt by your character is to upgrade the "hilt" mod on your sabers. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Category: Miscellaneous. View data for the Augmentation Kit MK-10 SWTOR Schematic. . In short, the augmentation kit has nothing to do with the normal modification process. If you don't have slicing, then you'll have to shop the Galactic Trade Network. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Any info? tyHere is a current crafting guide that should answer all your questions. Game. Well the thing is, an MK-6 augment kit is not a crafting mat. . mat. Training Cost: 35000. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a little tertiary. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best… Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. I did add an augmentation slot but that doesn't seem do it. Yes its great to have more stats but it's so expensive. Augmentation Kit MK-5 is a player-created item. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. In order to add the slot you would buy or craft the kit then go t Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. . Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Open menu Open navigation Go to Reddit Home. com . Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. There are 14 gear slots in total where Augments can be placed. so a level 208 augment costs just a small bit of the. 0. Store. Everything else goes into Critical. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. . Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Followers 1. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Similarly one may ask,how do you make augments in swtor? To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. I understand that means a critical success. Star Wars name: Augmentation Kit MK-2: Other languages: Aufwertungs-Kit MK-2 Kit d'amélioration Type 2: Other sites: TORCommunity:Hello, I have very noob questions, maybe someone knows how: a) - to make (or find) and augmentation and then WHAT to do with it - )really - like "CTRL + key" to ADD that augment into the saber? b). Just curious do you need to buy all the augmentation slots and install before you can add the mods ? Ex. as you leveled up. . mat. Either directly, or via the GTN. ) 2) Using one of the "Modification Tables". Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. A similar thing happened to the Roche mount but it ha. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Selling either is a wash due to the rate of crit crafting. We are not raising Crew Skills,. To match the above listed changes. augment_kit. And no, you can't remove the slot you added (MK-4) (1). The augment itself adds the extra stats bonus. Schematic source The schematic used to create Augmentation Kit MK-3 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. DIY & Tools; Pet Supplies; Toys & Games; Baby & Toddler; Home & Kitchen; Sports & Outdoors; Cleaning & Laundry; Patio, Lawn & Garden; Automotive & Car Care; Beauty. View data for the Augmentation Kit MK-10 SWTOR Schematic. But that doesn't mean that just selling the mats is more profitable because it isn't. 6. I tried RE these and I'm not getting any MK 11 slot components. 0 gear. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Individual Pieces. Other sites: TORCommunity. Artifice is much better. Members. Yes you should augment for pvp. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . By Seront June 25, 2012 in Crew Skills. View data for the Augmentation Kit MK-6 SWTOR Schematic. Par exemple il semble que si j'ai un sabre laser et que j'utilise le kit d'augmentation j’obtiens un sabre avec un emplacement supplémen. It can be. Then, as I start running ops and p/u new. Star Wars: The Old Republic Wiki is a FANDOM Games Community. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)View data for the Augmentation Kit MK-11 SWTOR Schematic. It’s a beginners guide so you probably know a lot of it already but it does contain all the Info you are looking for. - MuratView data for the Augmentation Kit MK-10 SWTOR Schematic. this will unlock the augment slot. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. What are you RE for augmentation slot component mk-9? is power nano-tech gauntlets the only option for armortech? * power nano-tech gauntlets : 4 tricopper flux 8 mythra 10 turadium is there a more efficient way? - many thanks for the repliesA SWTOR Enhances Guide till help you learn what Augments are, how to craft them and why Augmenting your gear the important for your character! SWTOR Augments 7. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). Install 36k x 14 , Blue Augs 12k x 14. The dedicated guide contains tips for all roles in both PvE and PvP. 1 Source; Swtor How To Get Augmentation Slot Component Mk-11t Mk 11 Source [edit edit source] Production crew skills [edit edit source] Augmentation Kit MK-1 is a. Cloudbet is one of the best Bitcoin gambliKotor online saber tuning slot, swtor augment kit. A complete kit is what you would put into a piece of gear. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Star Wars: The Old Republic Wiki 33,937. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Swtor how to get augmentation slot component mk-11I like these new augmentation kits you can craft :) : swtor Vindir dark side vendor republic fleetSwtor. Archeology needed. Cybertech makes Armor and Mods. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Augments merely add more of a stat, much like mods, armourings and enhancements. . (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat reserves and. 3 augmentation kit mk-6 how to farm the mats used to create the mk-6 components for the augment kit. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. Quick question. Augments and augment kits are a little more difficult. Used to install Augmentation Slot MK-1 at an Item Modification Station. Posted March 24, 2014. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. Hey guys, here's some quick insight as to why I'm writing this article. Any of those can craft the augment kits needed to add a slot. To place an augment into the slot, next right-click the augment from your inventory. Augmentation Slot Component Mk 11 Swtor. Step 2: Go to an Augmentation Station – Augmentation Stations can be found in most major cities in SWTOR. and is not endorsed by or affiliated with Disney, Lucasfilm, Broadsword,. You have to create one using an Augmentation Kit before you can place an Augment in it. Some weapons have modification slots, some do not, but the. Oh, and augment kits are created by Armormechs. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Each crafting skill makes an 'assembly' item with their respective gathered materials, for example biochem makes an "Anodyne Cell Graft" assembly item using grade 8 bioanalysis materials. But it does work retroactively, so an Augmentation Kit MK-9 can hold a Level 11 Augment. " If the MK6 kits produce a slot that will accept any level augment and thos. . Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Augments have been reduced to 8 tiers. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. I craft green implants on my raid character (biochem) between pulls. An augment is an item modification and can be applied to an augment slot. SWTOR Augments Guide: Everything you. . Get the mk-10 augment kits. They are m. 7) Player can create an item (something like augmentation kit or augment) that we can add to the stuff part to add the combat style name/color to help us to make difference between stuff in our personal/lecacy storage. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Synthweavers craft Augment Kits,. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). The dedicated guide contains tips for all roles in both PvE and PvP. Making my way to my first 55, and I'm wondering if it's expected for Shadow of Revan to bring MK-10 kits, or if MK-9s are expected to be able to handle top-level augments once the expansion hits. Credits: A flat credit cost to add or upgrade an augment. Put the augment kits on your gear. 3 nous aurons une nouveauté qui sera les kit d'augmentation qui sera fabriquer par les fabricant d'armure, d'armes etc. The dedicated guide contains tips for all roles in both PvE and PvP. 1. - synthweaving makes the strength, willpower, critical, surge augments. That being said, right now on my server the components are more valuable than the slot kits: 5,800 each component versus 54,000 for kits. There are currently no Expertise augments in-game although they are in the assets. The new Augmentation system under 1. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. RE'ing those crafted items will give you the component you need for the kit. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Augment Kits are made by different crafting skills, E. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Augmentation Kit MK-1. You. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. Swtor crew skills 6. Use the pull down window at the bottom and choose augment slot 6 and click apply. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. Synthweaving is one of the six crafting skills available in Star Wars: The Old Republic (SWTOR). Mod extraction costs have been reduced by 30%. Composant d'emplacement d'amélioration Type 11. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). SWTOR. premium_01a. Armstech also has a 2/2/2 recipe I. I know they come from REing. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. Jedipedia. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. – Jackie late 2021, before the 7. Lower grade augments are considered a waste of time and money because you go fast through the early levels and your augments will. Right click on the station and drag the piece from my inventory to the station. 3) General speculation in advance of 4. Main Page; All Pages; Interactive Maps; Navigation. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. First I didn't realize this bug. Augments have been reduced to 8 tiers. By default your mod-able gear does not have an Augment slot available. I tried RE these and I'm not getting any MK 11 slot components. One of the cheap ways to make MK-9 parts is cybertech droid parts (either 9 or 10) which cost 2 mythra, 2 turadium and 2 flux. net is a non-profit Star Wars fansite run by Jedipedia e. Augmentation Kit MK-1. Individual Pieces. Aritfice makes Hilts, Color Crystals, and Enhancements. – Kit schematics are learned direct from the trainers. Crafting profits are really only going to come from Augments and Augmentation Kits/Kit components. Armstech uses 4 and 6, cybertech uses 2 and 4, biochem uses 2 and 2 and 4. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds), getting back on the. This crafting material is used in the construction of Augmentation Kit MK-3. Ugh I can't believe I missed that. 22. For a full description of what Tacticals are, how they function and. Sell Price : 15. augmentation slot component MK-11. Augmentation Kit MK-1 Rating 46. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. Support. An augmentation kit creates an augmentation slot on a piece of gear. Hopefully to make more credits. Augments are items that can be placed in an augment slot. Augmentation Kit MK-2 is a player-created item. Also a hint for when you plan to craft them. The dedicated guide contains tips for all roles in both PvE and PvP. The dedicated guide contains tips for all roles in both PvE and PvP. There are 9 kits graded MK1 to MK9(Highest) . Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Wrong. To place an augment into the slot, next right-click the augment from your. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. V. Updated April 7, 2023 Prepare for SWTOR 7. Augmentation Kit MK-3 is a player-created item. augment_slot_fragment. Star Wars name: Augmentation Kit MK-11: Other languages: MK-11-Aufwertungs-Kit Kit d'amélioration Type 11: Other sites: TORCommunity:The augment kit doesn't change the level requirement of the gear. It takes 10 components to create a kit. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat. Go to swtor r/swtor • by. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Synthweaving makes nothing of any use whatsoever. Crafting is a fun way to create new items in Star Wars: The Old Republic, from lightsaber crystals to cosmetic armor and dyes. This guide remains up-to-date for Legacy of the Sith!I might make one set of these augs just as a sort of long-term goal. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. It takes 10 components to make an augment kit. Putting each augmentation kit on a piece of equipment is 30k, is this not now considered and overinflated and unnecessary expense. Star Wars name: Augmentation Kit MK-9: Other languages: MK-9-Aufwertungs-Kit Kit d'amélioration Type 9: Other sites: TORCommunity:itm. View data for the Augmentation Kit MK-8 SWTOR Item. They craft the kits by RE'ing items to get an mk component. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. More Fandoms Sci-fi Augmentation Kit MK-6 is. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. David : Il y a deux raisons principales pour lesquelles les kits d’augmentation sont limités à la fabrication d’armures, la fabrication d’armes et le synthétissage : 1) ils sont les confectionneurs d’augmentations, et les kits d’augmentation font partie de ce service. Reverse Engineer Category: None. craft. craft. More Fandoms Sci-fi. mk01. The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. Category: Miscellaneous. mat. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. As you know, there's always some sort of gearing customization in each individual game (Gems for WoW, this. This. Taught By Trainer: rUpzIt5. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location. But, every guide about augmenting I come across says to use an item modification station. So yep, hit that button and pay the 40k to add the augment slot to your item. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level. 0 releases! Which items to stockpile for 7. And as you've seen, for the MK-10 it's a lot more. Augmentation kit Augmentation kit. Is there anything else than. These can be purchased from the "planetary" commendation vendors for. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". Been Googling my *** off trying to find some proof of existance, but none :< visiting various trainers and the GTN also show up no results. Keep this in mind when you consider what to do about augments.